KeyForge: Call of the Archons Starter Box
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From the imagination of legendary game designer Richard Garfield comes a
game unlike anything the world has ever seen—a game where every deck is
as unique as the person who wields it and no two battles will ever be
the same. This is KeyForge,
where deckbuilding and boosters are a thing of the past, where you can
carve a path of discovery with every deck, where you can throw yourself
into the game with the force of a wild wormhole and embrace the thrill
of a tactical battle where wits will win the day!
in the world’s first Unique Deck Game, two players become Archons racing
to forge keys that unlock the hidden vaults of the Crucible, an
artificial world built from pieces of countless planets. With an
incredible array of creatures, artifacts, and abilities, no two decks
are alike, and no two battles will ever be the same!
The Keyforge: Call of the Archons starter set is the perfect
place to begin your adventures on the Crucible. As you race to gather
Æmber and unlock the Crucible’s hidden vaults, you need to all the help
you can get, and in this set you will find all the implements you need
to begin your journey. Providing you with two training decks: Miss
“Onyx” Censorius and Radiant Argus the Supreme, as well as two unique
Archon Decks and a collection of keys, tokens, chain trackers, and
status cards, this set provides you with everything that you and your
chosen opponent need to start playing!
KeyForge: Call of the Archons is the world’s first Unique Deck Game. Every single Archon Deck that
you'll use to play is truly unique and one-of-a kind, with its own
Archon and its own mixture of cards in the deck. If you pick up an Archon Deck,
you know that you're the only person in existence with access to this
exact deck and its distinct combination of cards. In fact, in just the
first set of KeyForge, Call of the Archons, there are more than 104,000,000,000,000,000,000,000,000 possible decks!
Every Archon Deck contains a full play experience with a deck
that cannot be altered, meaning it's ready to play right out of the
box. Not only does this remove the need for deckbuilding or boosters, it
also creates a new form of gameplay with innovative mechanics that
challenges you to use every card in your deck to find the strongest and
most cunning combinations. It is not the cards themselves that are
powerful, but rather the interactions between them—interactions that can
only be found in your deck. Your ability to make tough tactical
decisions will determine your success as you and your opponent trade
blows in clashes that can shift in an instant!
KeyForge: Call of the Archons is played over a series of turns
where you, as the Archon leading your company, will use the creatures,
technology, artifacts, and skills of a chosen House to reap precious
Æmber, hold off your enemy’s forces, and forge enough keys to unlock the
Crucible’s Vaults. You begin your turn by declaring one of the three
Houses within your deck, and for the remainder of the turn you may only
play and use cards from that House. For example, if you take on the role
of the Archon Radiant Argus the Supreme, you will find cards from
Logos, Sanctum, and Untamed in your deck, but if you declare "Sanctum"
at the start of your turn, you may only use actions, artifacts,
creatures, and upgrades from Sanctum. Your allies from Logos and Untamed
Next, you must strive to gain the advantage with a series of tactical
decisions, leveraging both the cards in your hand and those in play to
race ahead of your opponent. If you wish to weaken your rival’s forces,
you may send out your allies to fight enemies on the opposing side,
matching strength against strength. Otherwise, you may choose to use
your followers to reap, adding more Æmber to your pool.