The Keyples return with the latest in Richard Breese's series of truly beautiful games. This time teaming up with Sebastian Bleasedale, the concept is simple but mastering the game will prove a lot harder. Over the course of four rounds, all players build a small town in front of them, adding to it by bidding and using tiles placed in the middle of the table. Keyples can be used to bid on a tile or activate it, so a decent supply will be necessary but they seem to be hard to come by until the boats (including the Keyflower herself!) arrive. A gloriously accessible game, you'll be immediately suprised at the depth inside the box. Set sail aboard Keyflower today!
Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned. In spring, summer, and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone, and wood. In each of these seasons, village tiles are set out at random for auction. In the winter, no new workers arrive, and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills, and workers. The player whose village and workers generate the most VPs wins the game.
64 Hexagonal Village Tiles
Players: 2 - 6
Playing Time: ~90 minutes
BGG page: https://www.boardgamegeek.com/boardgame/122515/keyflower