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Call of Cthulhu 7th Ed Quick-Start Rules

95 kr

Horror Roleplaying in the Worlds of H.P. Lovecraft


The Great Old Ones ruled the earth aeons before the rise of
 humankind. Originally they came from the gulfs of space and were cast
 down by even greater beings. Remains of their cyclopean cities and
 forbidden knowledge can still be found on remote islands in the Pacific,
 buried amid the shifting sands of vast deserts, and in the frigid
 recesses of the polar extremes. Now they sleep — some deep within the
 enveloping earth and others beneath the eternal sea, in the drowned city
 of R'lyeh, preserved in the waters by the spells of mighty Cthulhu.
 When the stars are right they will rise, and once again walk this Earth.


Welcome to Chaosium’s Call of Cthulhu 7th Edition Quick-Start Rules, a booklet that collects the essential rules for Call of Cthulhu 7th Edition and presents them in abbreviated form.


This book comprises a complete basic roleplaying game system, a
framework of rules aimed at allowing players to enact a sort of
improvisational radio theater—only without microphones—and with dice
determining whe­ther the characters succeed or fail at what they attempt
to do. In roleplaying games, one player takes on the role of the
gamemaster (or Keeper, in Call of Cthulhu), while the other player(s) assume the roles of player characters (investigators, in Call of Cthulhu)
in the game. The gamemaster also acts out the roles of characters who
aren’t being guided by players: these are called non-player characters
(NPCs).


From its origin, Call of Cthulhu was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other Call of Cthulhu mechanics
are even simpler. Virtually all rolls determining success or failure of
a task are determined via the roll of percentile dice. This means that
there’s less fiddling with dice of different types, and the concept of a
percentile chance of success is extremely easy for beginners and
experienced players to grasp.


Use this booklet to play Call of Cthulhu immediately, and to
discover the improvements to the system. Games rules, an updated
character sheet, and a classic adventure are included.


By Sandy Petersen, Mike Mason, Paul Fricker, and Lynn Willis. 48 pages, a perfect-bound paperback.