Call of Cthulhu: Nameless Horrors (7th Ed.)

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Six Reasons to Fear the Unknown

The Cthulhu Mythos presents horrors far worse than mere death…

You won’t find any ghouls or deep ones, or other named Mythos
entities here. The horrors found within have no names, but they are
still very much of the Mythos. Your players will not have encountered
their like before, and no one will be on safe, comfortable ground.

Nameless Horrors brings you six new scenarios that will frighten even
the most experienced of Call of Cthulhu players, giving them reason to
fear the unknown.

  • An Amaranthine Desire—The investigators find
    themselves in the doomed English seaport of Dunwich, encountering
    strange echoes of the night that sealed the fate of all who dwell there.

  • A Message of Art—The investigators are invited to
    attend the closing party of the Salon de la Rose + Croix, rubbing
    shoulders with the Parisian elite, while finding out that the cost of
    truly great art is sometimes death.

  • And Some Fell on Stony Ground—life in small-town
    America of the 1920s is not quite what it was for residents of Stowell.
    Local people are behaving strangely and events are escalating. Can the
    investigators get to the bottom of the mystery and survive before the
    entire town explodes in frenzy of blood and crime?

  • Bleak Prospect—residents of a shantytown in
    Depression-era Massachusetts find their community under assault from
    unknown forces. Who or what is preying on them? Will the investigators
    find out before those they hold dear are destroyed?

  • The Moonchild—David Barber was driven to make a
    terrible pact to save his son’s life, allowing a great evil to be
    unleashed upon a unsuspecting world. Drawn together by a mutual
    acquaintance, the investigators must work together or fall under the
    spell of the Moonchild.

  • The Space Between—What was planned as a fantastic
    new feature film is turning into the shoot from hell. The leading lady
    has vanished, the director has retreated from the world, and the police
    are sniffing around the set. It is up to the investigators to get the
    film back on track and share its vision with the world.

By Paul Fricker, Scott Dorward, and Matthew Sanderson. Cover illustration by Victor Leza. 228 pages. 8.5 x 11" Paperback book.